

Or, say, having a moving spike barrier against a wall in the final level, and you mistime it and get hit. You know what sucks? When you go up to a hit a boss, say one with a slightly large hurtbox like the Stage 4 boss, and because you slightly miscalculated it you clip his sprite's hitbox and take 50%+ damage before you can escape.

It isn't COMPLETELY non-existant, but it is so much so that getting stuck against just about anything is death. Let's get the big issue with this game out of the way: You essentially don't have mercy invincibility in this game. It also doesn't exactly seem like it "gets" Ninja Gaiden. While Shadow tried to introduce new concepts to the series from other ninja-based action platformers, Ninja Gaiden (GG) is a pale imitation of the more main series that brings nothing new and feels like little more than a downgraded experience. 20% Sega Game GearSUBSTANTIALLY worse than Ninja Gaiden Shadow.
